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Nota Physical

Nota Physical builds sounds the way objects make them: something strikes (a mallet, a burst of noise) and something rings (a resonator tuned like a beam, a marimba bar, a string, a drum skin, a plate or a pipe). It’s the instrument for mallets, bells, plucks and struck percussion that respond to how hard you play.

Nota Physical, Exciter tabNota Physical, Exciter tab

Signal flow: mallet + noise → resonator 1 and resonator 2 (in series or in parallel) → output. Up to 8 voices.

What strikes the resonators.

Control What it does
Mallet — level · Stiff · Noise · Color A strike: harder mallets excite more high partials; noise adds the click of the hit
Noise — type · Freq · Reso · level A filtered noise burst, for breath, bow or scrape
Noise Env — A · D · S · R How the noise burst evolves; Env sweeps its filter
Nota Physical, Resonator tab with the partials of the bankNota Physical, Resonator tab with the partials of the bank

Two banks of tuned resonators; bank 2 can be switched off. The graph shows each bank’s partials as the engine tunes them — drag ↔ for Ratio, ↕ for Bright.

Control What it does
Type The material: Beam, Marimba, String, Membrane, Plate, Pipe
Decay How long it rings
Material How fast high partials die compared with low ones — wood to metal
Bright How much of the high partials you hear
Inharm Bends the partials away from a clean harmonic series — bell-like
Ratio Tuning of the partials relative to the note
Hit Where it’s struck — the centre or the edge
Tune Tuning of the bank
Struct 1 → 2 (series: bank 1 rings bank 2, like a string on a body) or 1 + 2 (parallel: both struck)
Mix 1+2 Balance between bank 1 and bank 2

Poly (8 voices) or Mono (a new strike chokes the last), Tune, Fine, Note off (how the sound reacts when you release a key), Volume and Pan.

32 factory presets: mallets (Marimba, Vibraphone, Xylophone, Glockenspiel, Bass Marimba, Balafon), bells (Glass Bell, Tubular, Church Bell, Music Box, Crystal Chime, Gamelan, Singing Bowl, Wind Chimes), percussion (Wood Block, Hand Drum, Steel Drum, Log Drum, Cowbell, Clave, Sub Thump), plucks (Kalimba, Harp Pluck, Koto, Tine Keys) and blown or bowed sounds (Pan Flute, Blown Bottle, Bowed Glass, Metal Plate).

  • Velocity matters: a harder strike brings out more partials, so play it from a keyboard or shape velocities in the piano roll.
  • From wood to metal: start from Marimba, raise Material and Inharm step by step.