Nota Beat Repeat
Nota Beat Repeat grabs a short slice of what’s playing and repeats it, in time — snare rolls, end-of-bar fills, vocal chops, glitchy stutters.


How it works: every Interval (shifted by Offset) it rolls the dice — Chance. When it fires, it captures a Grid-long slice and loops it until the Gate ends, each repeat pitched, faded and filtered.
Timing
Section titled “Timing”| Control | What it does |
|---|---|
| Interval · Offset | How often it may fire, and where in the bar |
| Grid | Slice length; Triplet turns the grid into triplets |
| Variation | Lets the grid float a few steps per trigger |
| Chance | Probability of firing at each interval |
| Gate | How long the repeating lasts |
| Repeat · Latch | Force a repeat now, as long as it’s held (or latched on) |
The Timeline tab shows capture and repeats over two intervals; Slices shows the interval’s sound with the offset, gate and slice on it — drag them.


Character
Section titled “Character”Pitch (and Pitch decay per repeat — a dive), Decay (each repeat quieter), Volume, and the Filter: on / off, LP, BP or HP, Freq and width, optionally narrowing with repeats.


Output
Section titled “Output”Mode: Mix (repeats over the dry), Insert (repeats replace the dry while they play) or Gate (only the bursts sound); and Mix (dry / wet).
Presets
Section titled “Presets”31 factory presets: stutters (Classic Stutter, Half-Bar Roll, Snare Stutter, End-of-Bar Fill, Build-Up Roll, Stutter Mix, Glitch Gate, Triplet Tumble), random (Random Glitch, Micro Buzz, Buffer Shuffle, Sparse Surprise), pitch (Pitch Drop, Tape Drop, Octave Up Flutter, Fifth Echo, Dive Bomb, Chipmunk Roll), filtered (Filtered Chops, Telephone Repeats, Low-Pass Fade, High-Pass Riser, Radio Stutter), by instrument (Hat Roll, Kick Stutter, Vocal Chop, Vocal Echo Tail) and performance (Hold to Stutter, Latch Freeze, Gate Only Bursts).
- Play it live: map Repeat to a pad or a key with MIDI Learn.
- Beat Repeat needs the transport running to follow the bar.